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A figure emerges from the shadows, all you can see of them is three glowing lights emitting from their goggles. You raise your AK-47 with murderous intent, but what is that noise? The figure was a distraction all along and the true threat is behind you. As you lapse into unconsciousness, you cannot help but utter the words, Clever Girl.
Sam Fisher is back, but not everything is the same. Gone is the voice of Michael Ironside and instead we have a more youthful sounding Sam, but with enough silver in his hair to make him an authoritarian. He is going to need all his experience as Sam has been tasked with commanding an elite group to track down and neutralize a bloodthirsty terrorist group known as ‘The Engineers’. Can Sam hunt down the group before they enact another hideous act of terrorism?
Apr 15, 2010 A subreddit to discuss anything and everything related to Tom Clancy's Splinter Cell. Tom Clancy's Splinter Cell is a series of award-winning stealth video games developed by Ubisoft. The protagonist, Sam Fisher, is presented as a highly-trained agent of a fictional black-ops sub-division within the NSA, dubbed 'Third Echelon'. 14 must-read survival tips for Splinter Cell: Blacklist's 'Spies vs. This is not Call of Duty, and “point and shoot” is not proper strategy here. The mercs have the upper hand. Aug 21, 2013 Splinter Cell: Blacklist v1.01 MULTI16 Fixed Files #2; Splinter Cell: Blacklist v1.01 MULTI16 Fixed Files #1. As some games call back to report the use of these modified files! ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed! Splinter Cell.
The Splinter Cell series has always been a franchise to look forward too. It may not have the Japanese cool of Snake, but in terms of action, it is the stealth game of choice for many. In Splinter Cell: Blacklist there is a bigger emphasis on action than ever before. In the single player campaign you control Sam in a third person stealth shooter. Climb up walls, along pipes, down drains. Plant bugs, listen in on conversations. Sneak up behind your enemies, drop on them from above; do you choose to kill or knock out? All the classic elements of the Splinter Cell experience are here, but what happens if you are spotted?
Unlike in previous games in the series you are actually given a decent chance of survival. Sam’s prowess with guns has improved greatly and you can use superior firepower to shoot yourself out of tricky situations. This potential change in gameplay style is supported by the XP given at the end of each level – you are rewarded for stealth, but also combat kills. With this in mind, you can tackle the game as a shooter with minimal stealth elements, or aim for stealth throughout.
High production values are present as soon as you start the game up. The prologue introduces both the gameplay and the story in spectacular fashion. Even without Mr Ironside, the voice acting is still excellent and the game pushes the graphical fidelity of current gen consoles almost to their limits. Levels are designed with a great mixture of stealth and action; you will finish one section expecting the level to end, only for it to open up into a new sequence that needs to be tackled either stealthily or with your action pants on.
Ubisoft have tried to create one immersive universe in the game and this is aided by the co-op elements being part of the main mission map. From here you can launch into a solo campaign level, or choose to play a co-op mission. These are not central to the plot, but are given depth so that they feel part of the same story line. As you launch a co-op level you are given the choice to use a guest profile to play locally, go online with a friend, or go online and join a random player. Player one is given the honor of being the Fish man himself, whilst player two takes on the role of Briggs (a major part of the game's story).
Disclaimer: I previously did some occasional consulting for Ubisoft on its Splinter Cell: Blacklist game.
In the stealthy world of Tom Clancy’s Splinter Cell, you might’ve heard people referring to the “cat and mouse” gameplay in Spies vs. Mercs. But if you’re just trying this multiplayer mode for the first time with the recent release of Splinter Cell: Blacklist (for consoles and PC — see our review here), you might be wondering, “Just who exactly is the cat here?”
The infamous asymmetrical mode features sneaky spies (with a third-person view) trying to hack computer stations while heavily armed mercenaries (in first-person) patrol and hunt them down. But the spies aren’t helpless prey. They have flashbangs and smoke grenades, they have vicious close-quarters melee attacks, and they can pounce on you for the dreaded “death from above.” Yes, they’re the hunted — the “mouse” so to speak. But they might as well be giant killer rats who will make your AK-47 hang its nozzle in shame.
This may lead to some frustration for new players still getting used to this unique gameplay. This is not Call of Duty, and “point and shoot” is not proper strategy here. After playing Blacklist’s Spies vs. Mercs for a couple of weeks, I still notice new players making some very simple mistakes that they probably don’t know they’re making.
If you’re watching the respawn screen more than you’re having a good time, here are some basic tips for both sides to help keep you in the hunt.
7 tips for spies:
1. Don’t engage!
Try not to go after mercs offensively unless you have a guaranteed kill, and you know his teammate isn’t in the area watching his back.
Firepower-wise, the mercs have the upper hand in Splinter Cell multiplayer. If they can get any shots off at all, they’ll probably win a confrontation. So try not to charge at them — even if they’re blinded by a flashbang or smoke grenade — and hit them from where they’re not looking. That can be from behind, from around the corner, hanging from a ledge or pipe above them, or from underneath with a ledge grab.
If they’re looking right at you, get out of there! You can double-tap the grenade button to drop a quick distraction for your getaway.
This goes double for the spy who’s actively hacking. Your team is depending on you to stay alive — if a foe takes you out, it could reset that terminal’s progress. So the hacker should always try to stay out of sight as much as possible, never engaging unless he absolutely has to and only if he’s 100% sure he’ll survive the encounter.
2. Turn it up
Hearing is nearly as important as seeing in Spies vs. Mercs. You might be able to pick up an enemy merc’s heavy boots plopping around without needing to turn on a special vision mode to see him (more on that below). That’s your audio clue that danger is nearby.
Better yet in the “staying alive” department: You can hear activated proximity mines well before you’re in range to trip them. Once you hear that deathly beeping, stop and look around, so you can shoot and blow up the mine before it tries to do the same to you. Or throw down an EMP blast to disable a bunch in the area automatically.
Warning: Merc players get notification when you disable their mines, so if they remember where they placed them, that will tip them off as to where you’re at.
3. Creep, don’t run
Do you know that, when you move at full speed, not only can the mercs hear you more easily (that boot-ploppin’ thing), but you’ll pop up on their motion-detector radars? I’m pretty sure you don’t, or else you wouldn’t keep running around upright like that.
Stay crouched. As long as you’re creeping (or shimmying along a ledge), you’ll stay hidden from default motion-sensing equipment.
4. Run, don’t creep
I’m surprised at the number of spy players who will take a brisk walk straight toward my loaded assault rifle, trying to stab me with a melee attack. If you have to close the distance for a quick hand-to-hand kill, then, well, make it quick! Run at the poor sap by holding down the sprint button. (I’m under the impression a lot of new players don’t know that they can run in this game.) If you have to go at him, don’t give him much time to shoot at you.
5. Keep the lights (and night vision) off
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Splinter Cell veterans know that they can shoot out certain lights for an added cover of darkness, but this may be a new concept for some folks. You can knock out most exposed bulbs in Classic mode with your gun. (Classic is the hardcore two-vs-two version of Spies vs. Colt sp1 serial numbers dates. Mercs that is more about light and shadow gameplay.) But just keep in mind that a newly darkened room may be a tip to mercs that you’re hanging around in there.Then they’re just one grenade toss from clearing you out.
In Blacklist mode, however, light becomes less of an issue, and the use of electronics becomes a bigger deal. If you’re wondering how a merc found what you thought was the perfect hiding spot, it could be because you moved (motion sensors picked you up) or perhaps you turned on one of your special visions (like thermal or sonar). If the merc has RFD (radio frequency detector) goggles on, then he’ll see you stick right out.
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You should assume at least one merc has RFD on at all times, so you should save your own electronics for emergency use only.
6. Mess with the mercs
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If someone on your team is hacking, then help buy time and keep the bad guys away. Use grenades, sound (gunshots, running around, etc.), or even your own bullet-magnet body to keep the gun-toting mercs away from their primary target. The more they’re distracted with you, the less time they have to find and kill the hacker, which is the only way to stop the spies’ progress.
7. Don’t overcommit
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Crazytalk free. Sometimes it’s worth leaving a partially hacked station alone to go after another one. Most mercs will assume you’ll attempt to rehack that same terminal before it resets, so they may be preoccupied with defending it. That gives you an opportunity to go after a more distant objective — one that has fewer guards around.
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Then when the mercs finally realize what’s up and come after the new target, hopefully some of your spy teammates will be ready to pounce on them when they enter the area.
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